Specifically, the story follows Oswald Mandus, who had just returned from a journey to Mexico that had ended in tragedy.
So far there have only been snippets of details about the game gameplay elements have been added and dropped to the formula presented in Amnesia: The Dark Descent, the game will have no direct connection to the original Amnesia, and that the story follows a wealth industrialist. The question of whether an atmosphere-focused studio could come close to replicating what Frictional Games accomplished is an interesting one, and that question will be answered when the thechineseroom-developed, Frictional-Games-produced indirect sequel to Amnesia: The Dark Descent is released later this year, bearing the name of Amnesia: A Machine For Pigs.Īfter an Alternate Reality Game (ARG for short) which involved blurred images, Google Maps, and console command lines, Amnesia's follow-up was announced on February 22nd in an exclusive article on Joystiq. However, the atmosphere was only one of the reasons as to why the game was successful in creating a foreboding environment. The cold atmosphere is one of the main highlights without Frictional Games (the developers of Amnesia: The Dark Descent) expertly crafting the world in which Amnesia takes place, the game would be only half as terrifying as the final product. Amnesia: The Dark Descent is one of the few horror games that elevates itself to (and maybe even beyond) the likes of Resident Evil, Dead Space, and Silent Hill.